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Supporting Complex Problem-Solving: Using the Triple Diamond Model in Education

As the processes/problems posed to students become more complex, structured methods that support the different phases, from problem identification to action plan creation, become more necessary. It is recommended to use a reference framework to guide students' innovation process, in which divergent activities (opening options/generating alternatives/creativity) alternate with convergent activities (filtering and selecting options/critical thinking) and concludes with an action plan (initiative). In this sense, the Triple Diamond model (Marin-Garcia et al., 2020) (Figure 1) offers a framework that can be applied in different contexts where innovation is intended through problem-solving or detecting and taking advantage of opportunities, either continuously (individually or through improvement groups) or even radically. The model is an extension and adaptation of the double diamond proposed by the British Design Council (Clune & Lockrey, 2014; Design Council, 2007; Tschimmel, 2012) and integrates ideas present in 3I model, HCD model, PDCA, DMAIC and 8D (Cheng & Chang, 2012; Scholtes et al., 2003; Suarez-Barraza & Rodriguez-Gonzalez, 2015; Tapping, 2008; Tschimmel, 2012).

The toolkit that can be used to support each of the activities is too broad and diverse (Clune & Lockrey, 2014; Tschimmel, 2012), and it is not the purpose of this script to list each one of them (see card X in annex), which, on the other hand, can be very specific in some cases, and in others, each team of teachers will have preferred tools already tested in their teaching context.

Figure 1.- Triple diamond method (source: (Marin-Garcia et al., 2020)(reproducida con permiso)

Innovation competence memory game

This online memory game is designed to teach innovation competencies. In the game, players must match cards containing innovation competencies with their corresponding descriptions. When a correct match is made between a competency and its description, the cards turn grey. The game was developed as part of the Erasmus+ funded SINCOE project with the aim of helping students develop and enhance their innovation competencies in digital learning environments.

Innovation Competences | Sincoe

 

Group work self-evaluation assignment 

The statements below describe various innovation competencies that are useful both in studies and in working life. Go through the statements and think about how the innovation-promoting abilities described in the statements have come to the fore in your group work for the course. Do you yourself see a connection with innovation activities more generally, are they related to it? Why or how? 

Write down concrete examples, either of your own activities or of the other members of your group, of how the statements have been reflected in your activities, and also think about how your actions in accordance with them have moved your activities forward or perhaps hindered your work. Which statements were visible in your work? 

How did you do group work? If you worked online as part of your work, how did working online affect your teamwork and the expression of these competencies? Did working online affect motivation? 

The course was implemented as face-to-face teaching. If it had been online, what kind of benefits and challenges would it have brought? Explain with specific examples. 

How did you feel about doing the task as a group? Did it promote work? What about the expression of competencies? 

Also consider what significance these abilities ​have in​ your ​future profession​ and ​working life in general​ after you graduate, as well as in your current studies. Think about one future job where you will work as a professional. Are the competencies expressed by the statements in the list related to success at work? In what ways? 

CREATIVITY 

Use intuition and own knowledge to generate ideas. 

CREATIVITY 

Find new ways to implement ideas. 

CREATIVITY 

Create original solutions to problems or exploiting opportunities. 

CREATIVITY 

Make suggestions to improve current process products or services. 

CREATIVITY 

Present novel ideas. 

CREATIVITY 

Show inventiveness in using resources. 

CREATIVITY 

Search out new working methods, techniques or instruments. 

CREATIVITY 

Refine ideas. 

CRITICAL THINKING 

Use trial and error analysis for problem solving. 

CRITICAL THINKING 

Develop and experiment with new ways of problem solving 

CRITICAL THINKING 

Challenge the current state. 

CRITICAL THINKING 

Face the task from different points of view. 

CRITICAL THINKING 

Take into account multiple impacts. 

CRITICAL THINKING 

Ask “Why?” and “Why not?” and “What if?” in a targeted manner 

CRITICAL THINKING 

Take an acceptable level of risk to support new ideas. 

CRITICAL THINKING 

Adheres to the ethical principles and values of the field of profession. 

CRITICAL THINKING 

Make decisions based on data and evidence. 

CRITICAL THINKING 

Analyze sustainability challenges, their interdependencies and the various aspects of issues and problems 

CRITICAL THINKING 

Use information in finding, implementing and establishing sustainable solutions and operating models 

INITIATIVE  

Foster improvements in working environment. 

INITIATIVE  

Dare to experiment new ideas. 

INITIATIVE  

Go beyond expectations in the assignment, task, or job description without being asked. 

INITIATIVE  

Take action to convince people to support an innovative idea 

INITIATIVE  

Act systematically. 

INITIATIVE  

Start actions without hesitation. 

TEAMWORK 

Be attentive when others are speaking, and responds effectively to others’ comments during the conversation. 

TEAMWORK 

Invite feedback and comments 

TEAMWORK 

Takes constructive feedback into account. 

TEAMWORK 

Identify the sources of conflict between themselves and others and between other people and take steps to harmonise conflict situations. 

TEAMWORK 

Provide and accept constructive feedback, cooperation or help to and from team colleagues. 

TEAMWORK 

Work well with others, understanding their needs. 

TEAMWORK 

Consult about essential changes. 

NETWORKING  

Discuss with people with different kinds of ideas and perspectives to extend your own knowledge domains.  

NETWORKING  

Bring ideas from outside into the group. 

NETWORKING  

Share timely information with the appropriate stakeholders. 

NETWORKING  

Build formal and informal relationships outside the team/organisation from the beginning. 

NETWORKING  

Interact well in multidisciplinary/multicultural/international environments. 

Using Sincoe@ Assessment Tool and persona canvas in tutoring

This is a brief instruction, how to enrich tutoring by Sincoe@ Assessment Tool and persona canvas. 

WHY? 

Using innovation competences self-assessment and persona canvas combined may help in communication with student by focusing in separated areas (competences, interests, personality qualities etc.) instead of one big formless mass of things from different levels in life. After beginning the self-assessment and filling the canvas can be defined, re-focused and updated whenever by the student and in the following tutor discussions with the tutor. 

WHAT & HOW? 

  1. Student fills the self-assessment survey before the tutoring meeting / in the beginning of the tutoring relationship.  
  1. Student and the tutor teacher have a session, where they discuss the results of the survey and use the persona canvas in creating the common understanding: student's self-reflection and tutor teacher’s professional observation, both in the spirit of high acceptance.  

Neither the self-assessment survey nor persona canvas should be any kind of permanent or fixed as a final set of skills levels and personality, but as a point where the tutor discussion has begun and then continues and develops further. 

Creating Student Personas for designing better courses for different students

This is a brief instruction on how to use student personas to make sure that your courses and teaching are in parallel with your different students. 

WHY? 

There is very much variety in students, and the distance between the lives of students and us teachers, easily gets bigger year by year. For that it may be a relevant thing to check from time to time, who we are teaching and how we do it. 

WHAT & HOW? 

Personas is a method that is used in service design for designing better services for the users, people. Basically, in the same way, personas can be used as a tool for designing better fitting teaching and courses for variety of different students. We teachers know many things of our students already after few executed courses, not to even mention the years of teaching, but to create realistic student personas we also probably need fresh student perspective. This short presentation does not focus on different possible ways of that pre-research, but at simplest it can be short questionnaires and little discussions with students during or after lessons based on the results of questionnaires.  

When creating personas, it may be a good idea to take the personas a bit to the edges from the average. That way you can get clearer characteristics and needs to fulfill. By creating a few extreme personas from the different sides of the edges you get the average student covered too. As in service design, it may be a good principle in education too, to include some flexibility to the “service” for different personalities, learning styles etc. Again, as in service design, also in education, there are no one and only right ways for doing things, but it always depends of the content, teacher’s personality, students etc. constantly changing elements. 

Persona canvas is a good tool for persona creation. There are many different canvases available, and one can also quite easily be created by yourself for your own purposes. Here is one example that is developed for creating student personas. By creating some (three is a good amount to create enough variety) student personas using the canvas, you can you’re your understanding of the students’ possible needs, preferences, wishes, fears and dreams of studying and life. Also, it can include different personal qualities that student has. By making these few personas a bit extreme, you can better test and simulate your different ideas and the flexibility of them. Overall, by creating student personas you can foster student perspective and get guidelines for course design and implementation. 

Practical recommendations for remote meetings

You don't need to follow all of them, but the more recommendations you can meet, the better your experience during the meeting will be. This applies to any remote meeting in professional work contexts.

Physical Space

  1. Find a quiet and well-lit place
  2. Ensure good ventilation in the space
  3. Avoid spaces with echo or background noise
  4. Maintain a comfortable temperature for concentration
  5. Use a comfortable chair with good back support
  6. Keep your desk tidy and free from visual distractions
  7. Have a plan to minimize domestic interruptions

Personal Preparation

  1. Keep water or drinks nearby to stay hydrated
  2. Prepare necessary materials before starting (notes, documents)
  3. Dress appropriately (you'll be screen sharing)
  4. Use the bathroom before starting
  5. Connect 5 minutes early to resolve technical issues

Application Environment

  1. The larger your screen (or use two screens), the more flexibility you'll have to view relevant information, which will be at least two windows (where you see other group members' cameras and the group's shared screen). You might need more if you have to open shared documents, drawing boards/post-its, or visual meeting management tools. Tablets and phones provide very limited participation possibilities.
  2. Close unnecessary applications or windows and disable notifications on computer and phone to avoid distractions
  3. Familiarize yourself with the meeting tool's basic controls (like sharing emotions)
  4. Have the necessary documents ready on your device
  5. Set up a neutral or blurred background if you want to maintain space privacy

Ergonomics

  1. Maintain proper screen distance (approximately arm's length)
  2. Adjust screen height to avoid neck strain
  3. Maintain good body posture
  4. Have enough space for note-taking
  5. Prepare to be seated for two hours
  6. Take a visual break before the session and use breaks between meetings to rest your eyes (don't use this time for emails, messaging, or social media). Use artificial tears if necessary to rest your eyes
  7. Plan brief breaks during the session if possible

Meeting Operation

  1. Keep your camera on during the meeting
  2. Use chat for questions without interrupting
  3. Be clear about the delivery system for meeting activities or results (minutes, reports, tasks...)
  4. Have easy access to necessary documents or relevant links
  5. Prepare a notebook or digital document for notes (if digital, it is better if shared with your group, including your professor). If your professor/manager provides access to any platform, use it so you can all be connected
  6. Make local copies of documents occasionally in case of connection failures

Development of Innovation and Entrepreneurial Management Competencies in First Year Physics Engineering Students at UPV. Extended description

  1. Background on the pilot 

The pilot was carried out in the first course of Physical Engineering at the School of Telecommunication Engineers of the Polytechnic University of Valencia. The subject is called Fundamentals of Business Organization. 

It is a group of 75 students who are in the first year of the degree. The experience began on February 14 and the calendar sets the end of the course at the beginning of June 2024. 

The distribution of the 6 credits is as follows: Theory 3 credits, Classroom practice 2, Laboratory practicals 1 credit.  

The students are not motivated with Business Management and their interest is especially focused on science and technology. 

This is the welcome message to the students that somehow reflects the purpose of it while trying to convince the students to get involved in learning. 

 

As an engineering and physics student, you are probably passionate about science and technology, and you want to apply your knowledge to solve problems and create innovative solutions. 

But do you know how to turn your ideas into profitable and sustainable projects, do you know the opportunities and challenges in the marketplace, and do you have the skills to lead teams, negotiate with customers and partners, and manage resources? 

If you want to broaden your professional horizons and make the most of your potential, you need to know the business and economic world.  

Understanding how companies work and how they are managed will open up new opportunities and give you a broader perspective of your professional future. 

That is why the course "Fundamentals of Business Organization" will help you take the first steps to acquire the concepts and tools that will allow you to understand and participate in the business environment, thus boosting your career and contributing to social development. 

 

This is the logo of the course that was generated using Dall-e including tech and business graphical elements. 

The course works with innovation competencies and social and environmental commitment. 

The most relevants skills and competences of this course are the next ones: 

  • - Students have demonstrated knowledge and understanding in an area of study that builds on the foundation of general secondary education, and is typically at a level that, while relying on advanced textbooks, also includes some aspects that involve knowledge from the cutting edge of their field of study.  

 - Students are able to apply their knowledge to their work or vocation in a professional manner and possess the skills that are typically demonstrated through the development and defense of arguments and problem solving within their field of study.  

 - That students have the ability to gather and interpret relevant data (usually within their area of study) to make judgments that include reflection on relevant social, scientific or ethical issues. CB4(GE) Students are able to convey information, ideas, problems and solutions to both specialized and non-specialized audiences. 

- Know how to gather and handle any source of information related to Engineering Physics and make reasoned judgments about it, as well as apply mechanisms of scientific and technological surveillance.  

- Know the processes of innovation management and technology transfer, to apply them in the performance of professional activities related to innovation and development in companies with a technological profile.  

Knowing how to write and develop projects aimed at the design and development or exploitation of devices and systems of direct interaction with the physical environment, based on the fundamental principles of Physics.  

- To know how to solve problems with initiative, decision-making, creativity, and to communicate and transmit knowledge, skills and abilities, understanding the ethical and professional responsibility of the activity of the Graduate in Engineering Physics.  

- That students have developed those learning skills necessary to undertake further studies with a high degree of autonomy. 

The syllabus of the course is as follows: 

Management 

  • Introduction to the company 
  • Strategic analysis 
  • Organizational structure 
  • Functional Areas 
  • Management 
  • Human Resources 
  • Finance 
  • Operations 
  • Marketing 
  • Technology and Information Systems. 
  1. Objectives of the pilot 

Students should understand the relevance of business management for their future career as engineers. The pilot focuses on the development of an entrepreneurship project that aims to apply technology, especially information and communication technologies to support an initiative that contributes to making Valencia a smart city. In this way, the initiative is related to the Sustainable Development Goals, specifically goal 17: that cities are inclusive environments facilitating the lives of their inhabitants. 

  1. Methods, models and practices 

At the beginning of the semester, students were introduced to the relationship between business models, business processes and current ICT. Practical activities have allowed the definition of a business model using ICT that contributes to SDG 11 which aims to make cities and human settlements inclusive, safe, resilient and sustainable. 

Lab practices included demand forecasting and marketing process management. In all activities, creativity in problem solving was valued. Students were introduced to the concepts of critical thinking and innovation. 

A survey was conducted with voluntary participation and focus on the dimensions of the FINCODA model that this pilot was assigned. The results are presented in the following section. 

  1. Results (based on Questions for participating teachers and Students) 

Test focus (NA related, what will be tested, number of 8 category): 3, 4 

Feedback focus (Assessment Tool, Training Package, Storyline): (Assessment Tool)  

54 students have answered this question. 

The dimension 3 V3[CR03]. Draws on what you've shown in a context where you need to be innovative or help a team to be innovative (whether in a job in your organization or in your work as a student) and keep it throughout the assessment. How do you consider your ability to....     [Create original solutions to problems or exploit opportunities. 

The range is # 1: Needs a lot of improvement#100: Excellent] 

The results: two missing values.  

count  53 valid values 

mean   73.826923    

std    19.466842     

min    35.000000     

25%    59.750000     

50%    73.000000     

75%    87.750000     

max   100.000000    

2. Mode: 100. The mode is 100, which means it is the value that appears most frequently in the dataset. 

3. Median: 73.0. The median is 73, indicating that 50% of the data is below this value and 50% above. 

4. Range: 65. The range is the difference between the maximum and minimum values, showing the total dispersion of the data. 

5. Variance: 378.96. Variance measures the dispersion of the data relative to the mean. 

6. Coefficient of variation: 26.37%. This value indicates a moderate variability in relation to the mean. 

7. Skewness: -0.31. The negative skewness indicates that the distribution has a longer tail to the left (lower values). 

8. Kurtosis: -0.98. The negative kurtosis suggests that the distribution is flatter (platykurtic) than a normal distribution. 

General interpretation: 

* The data has a fairly dispersed distribution, with a wide range of 65 points. 

* The mean (73.83) is slightly higher than the median (73.0), which is consistent with the slight negative skewness. 

Development of Innovation and Entrepreneurial Management Competencies in First Year Physics Engineering Students at UPV.

Keywords: Engineering Education, Business Management, Innovation Assessment, Smart City Entrepreneurship

What and Why

A pilot course on Business Organization fundamentals was conducted for 75 first-year Physical Engineering students at the Polytechnic University of Valencia. The purpose was to help technically oriented students understand business management's relevance to their future careers, particularly focusing on entrepreneurship and smart city initiatives aligned with SDG 11.

How

Theoretical and practical sessions (6 credits total)

Development of entrepreneurship projects focused on smart city technology

Integration of ICT with business models

Lab practices on demand forecasting and marketing

Assessment through voluntary surveys using FINCODA model dimensions

Focus on creativity and critical thinking

Evaluation of innovation competencies through student self-assessment

Outcome

· Survey results showed moderately positive results in innovation competencies:

· Dimension 3 (Creating original solutions): Mean score 73.8/100

· Dimension 4 (Making improvement suggestions): Mean score 71.8/100

· Online survey tool proved technically successful

· Participation rates were lower than desired due to voluntary nature

Recommendations: [tips, guidelines, notes…]

· Start assessment earlier in the course timeline

· Conduct surveys during regular course hours to increase participation

· Implement anonymous participation methods

· Create early awareness among students about assessment importance

· Better integrate technical aspects with business concepts

· Consider mandatory rather than voluntary participation

· Maintain focus on practical applications and real-world scenarios

· Structure the assessment process within regular course activities

Link to extended description: https://sincoe.blogs.upv.es/archives/509

Learning Analytics

Thanks to the interactive platforms presented in "Creating an Engaging Virtual Learning Environment", it is easier to analyze data and gain insight. This is called learning analytics. 

Learning analytics in online education offers powerful insight for enhancing teaching effectiveness and student outcomes. Leveraging these capabilities is crucial for informed decision-making and personalized learning experiences. 

Basically, it is quite recommendable to use built-in analytics to 1) Track student participation patterns, 2) Identify areas of confusion or interest, and 3) Inform about future lesson planning and content delivery. 

As teachers, everything we do aims to offer a learning experience to our students. Experience API (also xAPI) allows us to collect this experience during e-learning training. In other words, xAPI is a model that allows to know, collect and distribute the experience that the learner has through the training within the platform. 

xAPI is a learning technology interoperability specification that makes it easier for learning technology products to communicate and work with one another. This API captures data in a consistent format about the learner from very different systems. These statements are then sent to a Learning Record Store (LRS). A LRS is simply a place where records about learning are stored. The statements can even be shared with other LRSs. Besides, an LRS can exist on its own or within traditional Learning Management Systems (LMSs) through which formal training content, activities, and evaluations can be offered. 

Through learning analytics and making use of the data collected with xAPI, actionable insights can be discovered. This allows the creators of e-learning content to understand how students learn, to keep track of their steps and the time they spend within the platform, their interactions, etc. It could be said that xAPI monitors what is essential to make the learning experience more fluent and efficient. In short, it contributes to providing a completely personalized learning experience. 

Regardless of whether xAPI can be used or not, the following are some of the strengths of learning analytics.
 

Strengths Strategies Actions 
Comprehensive participation tracking Monitor engagement metrics Frequency and duration of logins 
Time spent on specific content areas 
Participation rates in discussions and interactive activities 
Analyze participation patterns Identify peak engagement times 
Detect early signs of student disengagement 
Compare individual student activity to class averages 
Performance analysis  Assess learning progress Track quiz and assignment scores over time 
Identify recurring mistakes or misconceptions 
Measure improvement in key competency areas 
Utilize predictive analytics Identify students at risk by analyzing engagement and performance data 
Implement early intervention strategies for struggling learners 
Content effectiveness evaluation Analyze content interaction Measure time spent on different types of learning materials 
Track completion rates for various learning activities 
Identify most and least accessed resources 
Gather feedback on content quality Use automated sentiment analysis on student comments 
Correlate content ratings with performance outcomes 
Personalized learning pathways Implement adaptive learning algorithms Tailor content difficulty based on individual student performance 
Suggest personalized learning resources and activities 
Create learner profiles Identify preferred learning styles and paces 
Customize content delivery methods for different learner types 
Real-time feedback mechanisms Integrate instant analytics dashboards Provide immediate insights during live sessions 
Allow for on-the-fly adjustments to teaching strategies 
Implement automated alert systems Notify instructors of significant changes in student engagement or performance 
Trigger personalized interventions or support mechanisms 
Long-term curriculum optimization Conduct longitudinal analysis Track the effectiveness of course structures over multiple semesters 
Identify trends in student performance across different cohorts 
Inform curriculum design Use data to guide the revision of course content and structure 
Align curriculum with observed learning patterns and outcomes 

Student role cards

Here are brief instructions for the teacher using the student role cards: 

 What: 

The student role cards exercise involves assigning specific roles to students within a group project. Each role has distinct responsibilities that contribute to the overall success of the project. 

 Why: 

This exercise helps students develop innovation competencies such as critical thinking, initiative, creativity, teamwork, and networking. It encourages active participation, enhances collaboration, and ensures that each student has a clear purpose and contribution to the group. 

 How: 

Assign roles: Distribute the role cards to students, ensuring each student understands their specific role and responsibilities. 

Explain objectives: Clearly outline the goals of the project and how each role contributes to achieving these goals. 

Facilitate collaboration: Encourage students to communicate and collaborate effectively, leveraging each other's strengths. 

Monitor progress: Regularly check in with the groups to ensure they are on track and provide guidance as needed. 

Reflect and provide feedback: After the project, have a reflection session where students can discuss what they learned from their roles and provide feedback on the exercise. 

Different ways to use role cards: 

  1. Role-switching

How it works: After a set period, have students swap role cards with each other. 

Purpose: Encourages empathy and deeper understanding by seeing the situation from multiple perspectives. 

  1. Role expansion

How it works: Add extra information or additional objectives mid-way through the activity to deepen the complexity of roles. 

Purpose: Keeps students engaged and challenges them to adapt to new circumstances. 

  1. Team-based roles

How it works: Group students into teams with complementary roles. 

Purpose: Promotes teamwork and shows how roles can collaborate to achieve a common goal. 

  1. Mystery Roles

How it works: Keep certain roles secret or ambiguous so others have to deduce each student's role through their actions or statements. 

Purpose: Adds an element of critical thinking, deduction, and creativity. 

5. Reflection of roles

How it works: After the exercise, ask students to reflect their learnings still in the role. 

Purpose: Deepens engagement and helps students connect their roles to real-world concepts. 

or 

How it works: After the activity, give students a different role card and ask them to analyze how their new role would have approached the situation. 

Purpose: Encourages reflection and diverse thinking about alternative approaches. 

  1. Role customization

How it works: Allow students to modify or "build" their roles based on factors you set (e.g., traits, goals, or relationships with other roles). 

Purpose: Promotes creativity and ownership of the exercise.  

 

Student role cards: Instructions for students 

What is this exercise? 

You will participate in an activity using role cards to take on specific roles or perspectives. Each card provides information about your role, including your objectives, responsibilities, and key details. Your task is to act according to your role and contribute to the overall activity or discussion. 

Why are we doing this? 

This exercise helps you: 

Develop innovation competencies such as critical thinking, initiative, creativity, teamwork, and networking.  

Understand different perspectives. 

Improve collaboration skills by working with others in varied roles. 

Practice problem-solving and decision-making in teams. 

Engage in active learning, making concepts easier to understand and apply. 

How to use the role cards? 

Read your card carefully: Understand your role, goals, and any key information. Feel free to ask questions if anything is unclear. 

Engage in the activity: Actively participate, staying true to your role. Use the information on the card to guide your decisions and contributions. 

Collaborate with others: Listen to their perspectives, contribute your own, and work together towards the activity’s objectives. 

Reflect afterward: After the exercise, think about what you learned from your role and how it contributed to the overall task. 

These examples illustrate how each role can contribute to a successful group project. 

Critical thinker - A student analyzing data from a science experiment to identify patterns and draw conclusions. They question assumptions, evaluate evidence, and consider alternative explanations to ensure their findings are robust and accurate. 

Initiator - A student who takes the lead in organizing a group meeting, setting the agenda, and assigning tasks. They proactively seek out resources and suggest new approaches to tackle the project, motivating the team to stay on track. 

Creative mind - A student brainstorming unique ideas for a marketing campaign in a business class. They use mind maps and other creative techniques to generate innovative solutions that stand out and add value to the project. 

Team player - A student who excels at facilitating group discussions, ensuring everyone’s voice is heard. They help mediate conflicts, encourage collaboration, and coordinate efforts so that the team works efficiently and harmoniously towards their common goal. 

Networker - A student who reaches out to industry professionals for insights and advice on a project. They build relationships with external experts, integrate their feedback, and bring valuable external perspectives to enhance the group’s work. 

 

Creating an Engaging Virtual Learning Environment

Enhancing Virtual Education: A Comprehensive Approach to Interactive Learning 

In today's digital age, virtual education has progressed significantly beyond simple video lectures and static content delivery. The shift from traditional teaching methods to dynamic, collaborative environments is essential for effective online learning. This transformation is supported by a rich ecosystem of educational technology platforms and pedagogical strategies, which work together to create engaging learning experiences. 

Educational technology has revolutionized our approach to teaching and learning, offering a variety of tools that cater to the diverse needs of modern pedagogy. These platforms enable educators to implement comprehensive continuous engagement and assessment strategies, combining real-time interaction with structured learning activities. 

At the core of effective virtual teaching is a systematic approach to student engagement and assessment. Educators can employ continuous formative assessment through real-time polls and interactive quizzes, allowing them to gauge student understanding instantly and adjust their teaching accordingly. This immediate feedback loop fosters a more responsive and adaptive learning environment. 

Participation and engagement are further enhanced through collaborative tools that transform traditional classroom dynamics. Word clouds provide visual representations of collective thinking, while live Q&A sessions create opportunities for meaningful dialogue and immediate clarification of doubts. These interactive elements help maintain student attention and create a more dynamic learning atmosphere. 

The success of virtual education heavily relies on effective two-way communication. Educators can gather valuable feedback on teaching methodologies and course content through structured dialogue spaces and efficient consultation channels. This information is crucial for the continuous improvement of the learning experience. 

To maximize the effectiveness of these approaches, educators can utilize various specialized platforms: 

Interactive Platforms 

By strategically implementing these interactive platforms, educators can significantly enhance student engagement, promote active learning, and create a more dynamic online learning environment. These tools not only facilitate real-time interaction but also provide valuable insights into student understanding and participation, allowing for more informed and adaptive teaching approaches. 

Consider implementing a variety of vibrant platforms that transform traditional teaching methods into interactive adventures: 

  • Wooclap breathes life into presentations by enabling real-time feedback, allowing educators to gauge student understanding on the fly. As they present, students actively participate, shaping the discussion with their responses. 
  • Mentimeter adds excitement with live polls, quizzes, and word clouds. Students contribute their thoughts in real time, watching a dynamic word cloud form, visually representing the collective mindset of the group. 
  • Kahoot! turns learning into a game, where quizzes spark friendly competition and lively discussions. The classroom is enthusiastic as students race to answer questions, celebrating each victory together. 
  • Slido enhances meetings and events with seamless Q&A and polling features, ensuring every voice is heard. Students pose questions and share opinions effortlessly, enriching dialogue and deepening understanding. 
  • Poll Everywhere supports diverse question types, allowing for live result visualizations that keep everyone engaged. Students eagerly await results, curious about their peers' responses to thought-provoking questions. 
  • Socrative elevates formative assessment through engaging educational games and exercises, making learning feel like an exciting challenge rather than a chore. 
  • Nearpod combines multimedia presentations with collaborative activities, creating a rich tapestry of learning experiences. Students interact with the material in real-time, collaborating on projects that bridge theory and practice seamlessly. 
  • Pear Deck integrates with Google Slides, transforming ordinary presentations into interactive sessions where students actively participate. Each slide invites discussion, fostering a deeper connection with the content. 
  • Flipgrid facilitates video-based discussions and reflections, allowing students to express their thoughts creatively. This vibrant exchange of ideas builds a sense of community. 
  • Padlet creates collaborative boards for idea sharing and brainstorming, offering a digital canvas for creativity. A colorful board filled with diverse perspectives inspires collaboration and innovation. 

By harnessing these interactive platforms, educators can create a dynamic, engaging, and responsive learning environment that captivates students and transforms the educational experience. 

Summary of Tools 

The following table presents a selection of the aforementioned educational tools, highlighting their names, key features, and applications. These solutions enhance classroom engagement and foster interactive learning experiences, demonstrating how technology can transform traditional teaching methods into dynamic and collaborative environments. 

By implementing these tools and strategies systematically, educators can: 

  • Maintain consistently high levels of student engagement 
  • Personalize learning experiences to meet individual needs 
  • Monitor and analyze student progress effectively 
  • Create more inclusive and participatory learning environments 
  • Adapt content and methods based on real-time feedback 

These platforms can be used for: 

  • Real-time polls to gauge understanding or opinions 
  • Interactive quizzes to reinforce learning and assess comprehension 
  • Instant feedback collection on course content or teaching methods 
  • Word clouds to visualize collective thoughts on a topic 
  • Live Q&A sessions to efficiently address student queries 

The key to success in virtual education lies in the selection of tools and their strategic implementation aligned with clear pedagogical objectives. When properly integrated, these platforms and strategies transform online learning from a potentially passive experience into an active, engaging journey of discovery and knowledge construction.

How  to create safe environment where students can explore and fail to learn

 Creating a safe environment where students can explore, fail, and learn comfortably is crucial for effective education. There are some strategies to develop and explicitly transmit such an environment. By explicitly implementing and consistently reinforcing these strategies, educators can create an environment where students feel empowered to take intellectual risks, view failures as stepping stones to success, and develop resilience in their academic journey. This approach not only enhances learning outcomes but also prepares students for the challenges they'll face beyond the classroom.

  • Clear communication of Expectations:
    • Explicitly articulate that mistakes are not merely acceptable, but essential components of the learning journey. Establish clear, written ground rules for respectful behavior and mutual support, and consistently reinforce these throughout the course. Emphasize that questions, uncertainties, and intellectual risk-taking are not only welcomed but actively encouraged. Create a classroom charter that outlines these expectations and have students contribute to and sign it, fostering a sense of ownership and commitment to the learning environment [1,2]
  • Modeling Learning from Errors:
    • Actively demonstrate the process of learning from mistakes by transparently discussing your own errors and growth experiences in the classroom. Use these personal anecdotes as springboards for analysis, showing students how to dissect failures and extract valuable insights. Implement structured reflection exercises that guide students through the process of transforming setbacks into opportunities for deeper understanding and innovative problem-solving approaches [1]
    • Encouraging students to also share their own experiences of overcoming difficulties can foster a supportive and resilient learning community where continuous improvement is celebrated. This approach can contribute to creating a classroom environment where students feel safe to make mistakes, learn from them, and grow [3]
  • Structured Risk-Taking
    • Integrate a series of low-stakes, formative activities throughout the curriculum that explicitly encourage students to experiment with novel approaches and unconventional ideas. Design these activities with clear learning objectives but minimal grade impact, creating a safe space for intellectual exploration. Implement a rubric that specifically rewards innovative thinking, creative problem-solving, and willingness to take calculated risks, even when outcomes are imperfect. Provide constructive feedback that highlights the value of the thinking process and iterative improvement, rather than focusing solely on final results. Gradually increase the complexity and stakes of these activities as students become more comfortable with risk-taking, preparing them for higher-stakes challenges [4]
  • Constructive Feedback Practices
    • Implement a comprehensive feedback system that prioritizes effort, progress, and learning processes over final outcomes. Design rubrics that explicitly assess students' engagement with the material, their application of learning strategies, and their growth over time. Provide detailed, actionable feedback that not only identifies areas for improvement but also offers specific strategies and resources for students to enhance their understanding and skills. Incorporate regular opportunities for students to reflect on and respond to feedback, encouraging them to set concrete goals for future learning. Additionally, train students in the art of giving constructive peer feedback, emphasizing the importance of specificity, empathy, and solution-oriented comments. This peer feedback process can reinforce learning while developing crucial communication and critical thinking skills [5]
  • Collaborative Learning Spaces
    • Design and implement a variety of structured collaborative learning opportunities that go beyond traditional group work. Create both physical and virtual spaces that facilitate meaningful peer interactions, such as problem-solving workshops, peer-led study groups, and online discussion forums. Develop protocols for these collaborative spaces that encourage students to openly share their challenges, strategies, and successes. Implement a system of rotating roles within groups to ensure all students have the opportunity to lead, support, and contribute in different ways. Regularly facilitate reflection sessions where students analyze their collaborative experiences, identifying key learnings from both their own and their peers' approaches. This fosters a dynamic learning community where diversity of thought is valued, and students develop crucial skills in communication, empathy, and collective problem-solving [6]
  • Diverse Teaching and Assessment Methods
    • Implement a comprehensive, multi-modal approach to instruction that addresses various learning preferences and cognitive styles. Incorporate a blend of visual, auditory, kinesthetic, and interactive teaching methods to engage students through diverse sensory channels. Design a flexible assessment framework that offers students choices in how they demonstrate their understanding and skills. This could include traditional exams, project-based assessments, oral presentations, multimedia creations, and hands-on demonstrations. Regularly rotate between these methods to ensure all students have opportunities to leverage their strengths while also developing adaptability in less familiar formats. Provide clear rubrics for each assessment type, emphasizing the core competencies being evaluated across different formats. This approach not only accommodates diverse learner needs but also prepares students for varied professional contexts where adaptability and multiple forms of communication are valued [7,8]
  • Reflection and Metacognition
    • Systematically integrate structured self-reflection activities throughout the curriculum, creating deliberate pauses for metacognitive analysis. Design varied reflection prompts that guide students to examine their learning strategies, thought processes, and problem-solving approaches. Implement reflective journaling, think-aloud protocols, and peer discussion sessions to deepen students' understanding of their cognitive and emotional responses to learning challenges. Teach specific metacognitive strategies, such as self-questioning, cognitive modeling, and learning strategy selection, to enhance students' ability to monitor and regulate their own learning. Gradually increase the complexity of these reflective tasks, moving from guided to more independent metacognitive practice. Regularly provide feedback on students' reflections, highlighting insights and suggesting areas for further metacognitive development. This comprehensive approach to reflection and metacognition fosters self-aware, adaptable learners who can effectively navigate diverse learning contexts and transfer skills across domains [9].
  • Celebration of Progress
    •  Implement a systematic approach to recognizing and celebrating incremental progress and personal growth throughout the learning journey. Create a structured 'progress portfolio' where students document their improvements, challenges overcome, and lessons learned from setbacks. Regularly dedicate class time to sharing these progress narratives, fostering a culture that values effort and resilience. Develop a 'learning from failure' wall or digital space where students and instructors alike share stories of how initial setbacks led to deeper understanding or innovative solutions. Institute periodic 'growth ceremonies' that highlight specific examples of students turning struggles into strengths, reinforcing the connection between persistence and achievement. Incorporate peer nominations for progress recognition, encouraging students to notice and appreciate growth in others. This comprehensive celebration of progress not only motivates continued effort but also reinforces a growth mindset, teaching students to view challenges as opportunities for development rather than insurmountable obstacles [1,10]

References

  1. Dweck, C. S. (2008). Mindset: The new psychology of success. Random House Digital, Inc.
  2. Steele, C. M. (2010). Whistling Vivaldi: How Stereotypes Affect Us and What We Can Do. W. W. Norton & Company.
  3. Hattie, J., & Yates, G. (2014). Visible Learning and the Science of How We Learn. Routledge.
  4. Sternberg, R. J. (2010). Teaching for Creativity. In R. A. Beghetto & J. C. Kaufman (Eds.), Nurturing Creativity in the Classroom (pp. 394-414). Cambridge University Press.
  5. Hattie, J., & Timperley, H. (2007). The Power of Feedback. Review of Educational Research, 77(1), 81-112. https://doi.org/10.3102/003465430298487
  6. Barkley, E. F., Cross, K. P., & Major, C. H. (2014). Collaborative Learning Techniques: A Handbook for College Faculty (2nd ed.). Jossey-Bass.
  7. Pellegrino, J. W., & Hilton, M. L. (Eds.). (2012). Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century. National Academies Press. https://doi.org/10.17226/13398
  8. Gardner, H. (2011). Frames of Mind: The Theory of Multiple Intelligences (3rd ed.). Basic Books.
  9. Dunlosky, J., & Metcalfe, J. (2009). Metacognition. SAGE Publications.
  10. Duckworth, A. (2016). Grit: The Power of Passion and Perseverance. Scribner.

This is a checklist proposal that try to encompass these strategies for a university classroom:

Course Design and Expectations

  • Develop a clear syllabus outlining course expectations and learning outcomes
  • Include a statement on academic integrity and respectful discourse

Fostering Intellectual Growth

  • Plan diverse teaching methods to accommodate different learning styles
  • Design assignments that encourage critical thinking and creative problem-solving

Creating an Inclusive Atmosphere

  • Prepare strategies to facilitate respectful class discussions on challenging topics
  • Plan to incorporate diverse perspectives and examples in course material

Supporting Student Success

  • Establish a system for providing timely and constructive feedback
  • Create opportunities for both individual and collaborative work

Encouraging Academic Risk-Taking

  • Design low-stakes assignments to allow exploration of new ideas
  • Plan to share personal experiences of overcoming academic challenges

Promoting Self-Reflection

  • Develop prompts or activities for students to reflect on their learning process
  • Plan to incorporate peer and self-assessment opportunities

Building a Supportive Community

  • Establish clear channels for student communication and support
  • Plan activities to foster peer connections and mutual support

Improving the validity of self-assessment through preparatory self-assessment training. Extended description

Objectives:
Students get acquainted with the concept of innovation competence.

Students train a more objective self-perception. They become aware that biases play a role in self-assessments and learn how to avoid or at least reduce them.

Methods:  

Introduction of the Sincoe-Concept of innovation competence Sincoe@Assessment Tool in a face-to-face lecture or in a online synchronous TEAMS-lecture. 

Minigroups: What experiences have students had with self-assessment so far? How reliable do they consider a self-assessment of their own skills (their own innovation skills) to be? Report and summary of the results in plenary.

Application of the Sincoe assessment training on Moodle. Subsequently, individual working with the Sincoe@Assessment Tool.

Students meet again in minigroups: How did the early training affect the work with the questionnaire?

Written summary of the mini-group results, feedback sheet.

Presentation and discussion of the most important results in plenary.

Environment:

20 Students of the 4th or higher semester in the compulsory course Human Resource Management. Age between 20 and 40 years. They have experience with group work in face-to-face and online settings.

Role:

Lecturer provides informative input. She motivates, helps and advises on the use of the assessment tool, the Assessment Training and on the organization of the TEAMS groups. She also moderates the large group event.

Motivation: 

This is a compulsory course. The students have decided on key areas of their studies, but some are also toying with the idea of working self-employed after graduation. The motivational parts of the course may therefore be particularly interesting.

Assessment: 

Sincoe@Assessment tool and feedback-worksheet for the TEAMS groups.

Improving the validity of self-assessment through preparatory self-assessment training.

Keywords: Self-Assessment, Training, Biases

Before using the Sincoe@Assessment tool, students complete a self-assessment training course. The training serves as motivation and raises awareness of biases that can occur particularly in self-assessments.

Various methods have been addressed already in connection with the topic of personnel selection and development. Students are introduced to the Sinco@Assessment Tool for self-assessment. Before using the tool, self-assessment, peer assessment and external assessment are compared. The susceptibility to biases, especially in self-assessment, is discussed. The self-assessment training is carried out and discussed with the assessment tool after the self-assessment.

Students train a self-perception that is as objective as possible. They become aware that biases play a role in self-assessments and learn how to avoid or at least reduce them.

Students should decide for themselves how to discuss their own results, what kind of feedback to accept.

Link to extended description: https://sincoe.blogs.upv.es/archives/425

Influence of the Sincoe Training on Self-Assessment. Extended description

Goal:

Examination of the influence of the Sincoe training videos for self-assessment of innovation competence combined with the regular content of the course (including learning units on the topics of perception and personality traits) on self-assessment with the Sincoe assessment tool.

Target group:

1st Semester Life Sciences students. More than 60 participants. Age: 18 to 40.

Situation Environment:

50% online-lecture, 50% face-to-face. Tasks for the students are part of a portfolio examination.

Methods:

At the beginning of the semester, only the first two SINCOE training videos are used. Students then evaluate their innovation skills using the SINCOE assessment tool. Detailed feedback on training videos and assessment tool is collected. The third SINCOE training video (Biases and how to avoid them) is then used as an addition to the usual course topics of perception and personality traits. After participating in these learning units the students assess themselves a second time using the SINCOE assessment tool, they compare their results of the first and the second assessment and discuss the reasons for any differences. Detailed feedback from students from students on third training video and self-assessment is collected and discussed.

Additional Methods:

Quasi-experiments – online and face-to-face - on the topic of perception and self-perception as a construction of reality.

Online group work (Mini-groups):
Personality traits according to dimensions such as duration/change and proximity/distance and their influence on collaboration situations and innovation processes.

Analysis of communication situations in video sequences, and comparison of protagonists´. behaviour with own behaviour tendencies in similar situations.

Influence of the Sincoe Training on Self-Assessment

Goal:

Examination of the influence of the Sincoe training videos on self-assessment.

Target group:

1st Semester Life Sciences students. Age: 18 to 40.

Situation Environment:

50% online-lecture, 50% face-to-face.

Methods:

At the beginning of the semester, only the first two SINCOE training videos are used. Students then evaluate their innovation skills using the SINCOE assessment tool. Second assessment after the third SINCOE training video (Biases and how to avoid them) and discussion of differences.

Additional Methods:

Quasi-experiments – online and face-to-face.

Online group work (Mini-groups).

Link to extended description https://sincoe.blogs.upv.es/archives/420

Social and Environmental Innovation Challenge. Extended description

Objectives:  The aim of this Pilot was to raise students' awareness of the level of development of their skills in innovation, creativity, critical thinking and teamwork.

Methods: Challenge + SINCOE Survey

To carry out this Pilot, a face-to-face project was carried out through a “challenge” that lasted 6 weeks (1 session per week). This project was called “Social and Environmental Innovation Challenge” and was worked on in groups (5-7 students). 10 groups were formed.

Throughout the classroom sessions and the time spent at home, the students identified a social and environmental problem to which they could provide a robotic solution, designed and developed it, built their prototype and programmed it, and finally presented it to the rest of their classmates. Next, the classmates from the rest of the team (assessment team) and the teacher had to assess the work presented and give constructive feedback. The assessed group reflected on the comments received and, if they considered them appropriate, incorporated them as improvements to their project.

The stages of this dynamic were:

  1. Problem Identification: Teams choose a relevant social or environmental problem that they want to address with robotics. It is important that the problem is current and sparks students' interest in making a positive impact. Technique used: Brainstorming.
  2. Design and Development: Teams work on the design and development of a creative and effective robotic solution to solve the identified problem. They must consider aspects such as energy efficiency, the use of sustainable materials and the social impact of their project.
  3. Prototyping and Programming: Students prototype their solution using the robotics and programming knowledge acquired in class. They must ensure that their robot can tackle the problem effectively and sustainably.
  4. Presentation: Each team presents its project to its peers and a panel of evaluators, explaining the problem addressed, the proposed solution, the expected social and environmental impact, and the sustainability aspects considered in the design. Tool: Power Point.
  5. Evaluation and Feedback: At the end of the presentations, the projects are evaluated based on their innovation, creativity, feasibility, social and environmental impact, and sustainability. Constructive feedback is provided to the teams to encourage continuous improvement and learning.
  6. Reflection and improvement: Students reflect on the feedback received, considering how their solution could be developed or adapted to address the problem more effectively.

Once the challenge was completed, the students answered the SINCOE self-assessment survey of the skills covered in this Pilot .

Environment:

The Pilot was carried out in a compulsory subject, “Legal Framework in the Business” of the Degree in “Industrial Computing and Robotics”. This subject is worth 6 ECTS and is taught in the 2nd year and had 59 students enrolled. The majority of students in this degree are male. The content of this subject does not have an innovative and creative character, it is quite the opposite because it is a subject that deals with the legal framework of companies.

However, due to the type of degree, it is expected that these types of students will be innovative and creative because in their future they will be dedicated to developing solutions in the form of robots that are innovative and creative to add value to society

Role: Students

Motivation: Very positive attitude from all participants.

Assessment:

After filtering out incomplete responses, a total of 20 responses were obtained: 17 men and 3 women (34% participation)

Below are some of the key observations.

  • There was a general comment about how long the survey was, which is why some of the students did not finish it.
  • Most students consider themselves flexible to changing their tasks and also aware of the interrelation of dependence of some members on others when working together, as well as a collective assessment of the group with respect to an individual one.
  • The results indicate the following order of development of each of the competencies analyzed:

CritThink > (Creativity = NW) > Innovation > Initiative > TW

Social and Environmental Innovation Challenge

Keywords: Social and Environmental Innovation Challenge

Promote the social and environmental commitment of students through innovation. To sensitize students about the level of development of their social and environmental innovation skills

For 6 weeks, a group of students carried out a"Social and Environmental Innovation Challenge"

The project involved:

  • Problem Identification: Choosing a social/environmental issue.
  • Design and Development: Creating a robotic solution.
  • Prototyping and Programming: Building and coding the prototype.
  • Presentation: Explaining the project to peers and evaluators.
  • Evaluation and Feedback: Assessing projects and providing constructive criticism.
  • Reflection and Improvement: Considering feedback for potential enhancements.

Students identified problems, developed robotic solutions, built prototypes, and presented their work. Peers and teachers evaluated the projects, offering feedback for improvement. After completion, students took a SINCOE self-assessment survey on skills covered in the pilot.

After filtering, 20 responses were analyzed (17 men, 3 women, 34% participation).

Key observations:

  • Some students found the survey too long, leading to incomplete responses.
  • Most students reported being flexible with tasks and aware of team interdependence.
  • Students generally preferred collective group assessment over individual assessment.
  • The analysis provided a ranking of competencies developed during the project.

Recommendations: [tips, guidelines, notes...]

  • Use a "challenge" approach to make the experience illustrative and attractive to students.
  • Ensure all students can complete all phases of the project successfully.
  • For large groups, consider involving more than one teacher to manage effectively.

Link to extended description: https://sincoe.blogs.upv.es/archives/415

Unveiling Synergies: Sincoe@ Self-Evaluation, Belbin Dynamics, and Cultivating Effective Team Interactions. Extended description

Objectives:

This pilot focuses on this aspect of the SINCOE project:

-           Test the Self and Peer assessment tool SINCOE@ with students

In this pilot we want to:

-           Test the sincoe@ self and peer, and see what utility the students give it. Have data for the psychometric validation of the instrument. Check alternative methodologies to assess in self and peer (Compare sincoe@ results versus Belbin as the gold standard)

Methods:

We will use a highly participatory workshop methodology that will allow you to develop knowledge, skills, and attitudes, but above all, to practice them frequently in the classroom so that you can receive feedback and develop actions to improve your competencies.

Environment:

In this course, we will focus on developing three transversal competencies of great relevance for professional success at present: teamwork, leadership, and communication. In line with the values expressed by several industrial companies with production plants in the province of Valencia, which regularly seek to hire people with engineering degrees in the industrial branch, we have adopted the following values to build the course culture:

* Teamwork

* Cooperation

* Passion/Commitment

* Integrity/Responsible decisions

* High performance

* Innovation (creativity, critical thinking, and initiative)

Among the 17 Sustainable Development Goals (SDGs) proposed to achieve a more sustainable and better future, there is one goal especially related to the course: commitment to decent work (SDG 08)

The objectives of the course are:

* To be able to identify roles and behaviors in the team

* To improve your competence in giving oral presentations in multiple formats

* To demonstrate skills using various digital media to support communication, adapted to the situation and the audience

* To identify leadership styles and associated behaviors

* To be able to function effectively in a team

Role:

In this experiential learning initiative, the instructors assume the role of facilitators, mentors, and guides. They design and implement the participative workshops, fostering an environment that encourages active engagement, knowledge acquisition, skill development, and the practice of competencies.

The instructors facilitate classroom discussions, activities, and exercises that allow students to explore and apply concepts related to teamwork, leadership, and communication. They serve as mentors, offering personalized guidance and advice to students and encourage self-reflection, provide constructive feedback, and help students identify areas for improvement.

Additionally, the instructors help interpreting the data gathered from the Sincoe@ assessments and comparing it with other assessment methods like the Belbin model.

Motivation:

We want students cultivate self-awareness and self-reflection skills, enabling them to gain a deeper understanding of their individual strengths, weaknesses, and areas for growth. This self-introspection not only fosters personal development but also equips them with the ability to effectively contribute to and thrive in collaborative team settings. By providing and receiving constructive feedback from their peers, students develop the ability to communicate effectively, build trust, and foster a culture of mutual support and accountability – essential skills for successful teamwork and collaboration in the modern workplace.

The data gathered from the Sincoe@ assessments would contribute to the psychometric validation of the instrument. And comparing the Sincoe@ results with the industry-recognized Belbin model, students develop critical thinking and analytical skills, enabling them to evaluate the strengths and limitations of different assessment methodologies.

Assessment:

To assess how students are able to function effectively in a team whose members together provide leadership and create a collaborative and inclusive environment in the organization; coordination of work and identify roles and skills to operate in multidisciplinary teams with different professional profiles; Collaborate proactively in the development of the work, establishing goals and meeting objectives, as well as contributing to the search for solutions to challenges or projects, demonstrating empathy and assertiveness when sharing ideas, reflections and arguments within collaborative work, we will use the Sincoe@ an the Diagnosis of teamwork roles based on Belbin.

Unveiling Synergies: Sincoe@ Self-Evaluation, Belbin Dynamics, and Cultivating Effective Team Interactions

Keywords: Self-peer assessment, Sincoe@ tool, Belbin team roles, collaborative leadership, teamwork competencies.

This experience empowers students with essential teamwork competencies through the implementation of the Sincoe@ self-peer assessment tool and the exploration of Belbin team roles. By fostering self-awareness, peer feedback, and collaborative leadership skills, the initiative sought to develop students' abilities to thrive in dynamic team environments. The immersive learning experience involved participative workshops, Sincoe@ assessments, Belbin role analysis, practical exercises, and instructor mentorship. It provided insights into self-evaluation, team dynamics, assessment methodologies, and collaborative problem-solving capabilities – equipping students with the professional competencies crucial for success in today's workforce.

Recommendations: facilitate an open and supportive learning environment that encourages self-reflection, constructive feedback, and active participation. Provide clear instructions and opportunities for hands-on practice, role-playing, and real-world simulations. Continuously monitor group dynamics and individual contributions, and tailor your approach accordingly.

Link to extended description: https://sincoe.blogs.upv.es/archives/410

Project WebPage: https://sincoe.turkuamk.fi/