What
A collection of learning activities and tools specifically designed to develop innovation competencies. These activities range from ice-breakers to complex assessment exercises, all tested and implemented in real educational settings. They are specific instructional resources:
- Direct classroom materials and exercises
- Ready-to-use activities designed for student engagement
- Designed for immediate classroom implementation
Why
To provide educators with practical, ready-to-use activities that can effectively engage students while developing their innovation competencies. These activities help create dynamic learning experiences that support both individual and group skill development.
How
Through a diverse set of learning activities:
- Creating Student Personas for designing better courses for different students
- Critical Thinking. Easy exercise
- Group work self-evaluation assignmentÂ
- Ice-breakers for on-line class
- Innovation competence memory game
- Persona
- Student Journey
- Student role cards
- Using Sincoe@ Assessment Tool and persona canvas in tutoring