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Assessing students’ critical thinking in sustainable development. Extended description
Objectives
To support students to reflect and self-assess their competence of critical thinking in sustainable development.
Methods
The assessment items about competence in sustainable development are included under the dimension of critical thinking in SINCOE assessment tool.
This testing of these optional competence items in the assessment tool were implemented as students’ self-assessment with an electronic survey and completed with discussions and interviews.
The assessment topic, competence in sustainable development, was first briefly discussed with students, after which they answered to the survey including these optional items. Student were asked to consider these topics in their own studies so far, and after answering to the survey there was a discussion on their thoughts how they experienced the items. The respondents were students from engineering, business, and health and social sciences.
Environment
On-site. The self-assessment was implemented online students using their own mobile phones, and the discussion took place after the self-assessment as face to face.
Role
The teacher/tutor has an essential role in discussions with students, because a successful self-assessment always requires prior discussion with the students and should never be carried out without the students being prepared for it. The aim of the discussion is to explain to the participants what it is assessed, why it is assessed, and what the assessment items in practice can mean. Thus, no self-assessment tool is sufficient as such, but the importance of joint discussion and introduction to the assessment aims, methods and criteria used cannot be sufficiently emphasized.
Motivation
The students find the self-assessment of their own competence in sustainable development very important. Many of them mentioned competence in sustainable development being among the most important competences now and in the future in all jobs and positions.
Assessment
The expressions used, i.e. wording of the items, were found more or less complicated and difficult to understand. Thus, these items needs practical examples to be understood correctly. The items used in the self-assessment measuring the competences of sustainable development aim to support the students in the assessment of their own competence. In order for the assessment to be realistic and reliable, it is essential that the student understands a fairly general competence item correctly. For this reason, the examples of what the items can mean in practice are important for the success of self-assessment , and here the role of the teacher/ tutor is important.
Assessing students’ critical thinking in sustainable development
Keywords: Assessment, method, role, sustainable development, sustainability
The objective was to support students to reflect and self-assess their competence of critical thinking in sustainable development.
Students were asked to consider the assessment items in their own studies so far, and after answering there was a discussion on their thoughts how they experienced the items.
The outcome was that students mentioned competence in sustainable development being among the most important competences now and in the future, but the expressions used, i.e. wording of the optional items, were found general and difficult to understand.
For the assessment to be realistic and reliable, it is essential that the student understands a fairly general competence item correctly.
Recommendations: Self-assessment always requires prior discussion with the students and should never be carried out without the students being prepared for it. The aim of the discussion is to explain to the participants what it is assessed, why it is assessed, and what the assessment items in practice can mean.
More information: https://sincoe.blogs.upv.es/archives/304
Apply SINCOE@ Assessment Tool as a feedback tool for student project-based learning
Objectives:
The aim of this pedagogical example was to test the SINCOE@ Assessment tool as a feedback tool for two multidisciplinary groups of third year Bachelor-students solving the specific problem assigned from the external project owner. The project owner met the student groups face-to-face only at the beginning and end of the course, otherwise the guidance took place in remote meetings.
Methods:
Capstone innovation project is part of Turku UAS learning entity. Innovation project’s goal is to familiarize students with other fields of study and to introduce a work-a-like project environment in a safe and familiar environment. Projects are given to students by companies or Educational Institutions, and they wish students to have an outside view of these projects, in other words, they wish for students to have innovative problem-solving.
Capstone project groups are usually 5-10 students in size and consist of varied Turku UAS fields of study. This way students get to work with different fields and get to recognize different skills in these fields. Group sizes vary on the amount of interest of the students in the course with the exception of a few specific fields of study which are always included. Each project has dedicated coach (staff member) and product owner (typically customer representative).
The primary task of the Capstone Innovation Project is to produce a new solution for a problem or need of a real-world customer. New solution will be offered in the form of working prototype. Prototype can be in the form of product, service concept, video, animation, game, or mobile application.
Environment:
Project groups worked mainly on-site in classrooms two half days per week. Additionally, students worked in (SCRUM or other project management methods) smaller task teams and met their coach weekly, wherein online meetings were also allowed. The project owner met the groups in online and onsite meetings.
Role:
The tutor’s role is to facilitate teamwork and guide the group in problem solving and support learning and team cohesion. The project owner’s role is to guide the group of students in the right direction of the project’s goals and keep the requirements clear, as well as to provide feedback on the progress of the work.
Motivation:
Capstone Innovation Project as a pedagogical method is motivating for students. Learning in real work-life-oriented projects in collaboration with teachers, companies and students form a motivating learning environment itself.
In addition, using the SINCOE@ Assessment Tool as a feedback tool was intended to support students’ motivation and deepen their learning experience.
Assessment:
In this pedagogical example the SINCOE@ Assessment Tool was intended to be used as a feedback tool. Providing additional feedback to students about their working and additional perspectives to the teacher for course evaluation.
Otherwise, the course was evaluated with grades 0-5. Assessment based on groups peer assessment and tutor’s assessment. Peer assessment will be made at the end of the course, but tutor asses constantly during course period.
Since the project owner was unable to monitor the students’ work based on non-online meetings, it felt challenging to give feedback at first. However, the SINCOE@ Assessment tool made it easier by helping to articulate and concretise students’ work and accomplishments. The items of the assessment tool were well suited for this kind of student project work. The tool made it easy to describe, for example, the initiative, creativity, and teamwork skills of a group of students by tying examples to projects.
Students appreciated the written feedback. It told in a concrete way about their successes. The feedback was a good addition to the numerical grade the teacher gave.
Activating Innovative Teaching Methods and Assessment Tools: A Case Study on Developing Collaborative and Participative Teamwork Skills. Extended description
Objectives:
This pilot focuses on three aspects of the SINCOE project:
- Activating learning an teaching methos to involve and motivate students
- Efficient assessment methods and tools to involve and motivate students
- Creating interactive and friendly atmosphere
In this pilot we want to:
- Check if the “talent selection dynamic” allows for the display of innovative behaviors (and which priorities of the dimensions emerge in each group and what relationship it has with the profiles of each person in the group (if they value what they have most).
- Test the sincoe@self and see what utility the students give it. Have data for the psychometric validation of the instrument.
- Compare how they perceive sincoe@ versus Belbin as the gold standard
- Compare the results and process (rubric on triple diamond) of each group based on its composition of personal competencies (sincoe@) and roles (Belbin)
Methods:
We will use a highly participative workshop methodology that will allow you to develop knowledge, skills and attitudes, but above all, be able to practice them frequently enough in the classroom so that students can receive feedback and develop actions to improve their competencies. During the classes we will include abundant dynamics that allow the explained concepts to be manifested. In the same way, students will have to form and direct groups to solve a series of activities during class time. The result of these activities will be taken into account when calculating the final grade of the course.
Environment:
Facultad de Aministración de Empresas. Master’s Degree in Business, Product and Service Management
Core subject: Participative management & teamwork for service improvement.
1st year. 5 ECTs
16 multicultural students (all of them with professional experience)
Face to face workshops
20 Master Students
One teacher (belonging to the UPV team of the European SINCOE project)
Main learning objectives of the subject:
In this course studetns will get to know and experience teamwork structures that encourage continuous improvement, creating a space in which you can collaborate, participate and feel responsible for the learning process. This will allow them to assess the potential of participatory management and teamwork in improving services.
Role:
The instructor act as facilitator, mentor, and guides throughout the process, ensuring a environment for personal and professional growth. He also introduce and provide training on the use/interpretation of the Sincoe@ self-peer assessment tool, enabling students to engage in self-reflection and peer evaluation.
During the classroom workshops the role of facilitator was developed guiding students through the various activities and encouraging open discussions. Also creating a safe and supportive learning environment where students can freely express their ideas, ask questions, and receive constructive feedback. The instructor actively observes group dynamics, monitors individual contributions, and provides real-time feedback and guidance to students.
Motivation:
By engaging in self-assessment through the Sincoe@ tool, students cultivate self-awareness and self-reflection skills, empowering them to identify their unique strengths and areas for growth. This not only fosters personal growth but also prepares them to thrive in collaborative team settings, where leveraging individual competencies is essential for collective success.
Moreover, the “talent selection dynamic” and the analysis of group dynamics equip students with teamwork and collaboration skills. As they navigate different roles within their teams, they gain first-hand experience in effective communication, conflict resolution, and leveraging the collective strengths of their peers. This experiential learning aligns seamlessly with the growing emphasis on cross-functional collaboration and interdisciplinary teamwork in modern professional environments.
The critical evaluation of different assessment methods, such as Sincoe@ and Belbin, hones students’ analytical and critical thinking skills. This exposure to industry-relevant tools and frameworks not only prepares them for professional practice but also equips them with the ability to evaluate the effectiveness and applicability of various methodologie.
The iterative nature of this experience, with its emphasis on continuous feedback, reflection, and refinement, cultivates a growth mindset – a mindset that embraces lifelong learning and adaptability. As the job market continues to evolve rapidly, this growth mindset becomes a invaluable asset, enabling students to navigate change and seize new opportunities proactively.
Assessment:
We use of SINCOE@ for self-diagnosis (no peer use in this course) To evaluate how students are able to function effectively in a team whose members together provide leadership and create a collaborative and inclusive environment in the organization; coordination of work and Identify roles and skills to operate in multidisciplinary teams with different professional profiles; Collaborate proactively in the development of the work, establishing goals and meeting objectives, as well as contributing to the search for solutions to challenges or projects, demonstrating empathy and assertiveness when sharing ideas, reflections and arguments within collaborative work. to Solve complex problems independently in the discipline; Draw conclusions from practical or experimental work; Demonstrate initiative to organize their own work, managing the effort and time dedicated to achieving the proposed objectives and goals;.
We will use the Diagnosis of teamwork roles based on Belbin ©, and Marin-Garcia, JA (2019) Development and validation of the Spanish version of the soft skills scale (sss17sp). WPOM-Working Papers on Operations Management, 10
Evaluation of the group product with the triple diamond model rubric (c) Marin-Garcia (2020). Marin-Garcia, JA, Garcia-Sabater, JJ, Garcia-Sabater, JP, & Maheut, J. (2020). Protocol: Triple diamond method for problem solving and design thinking. Rubric validation. WPOM-Working Papers on Operations Management, 11(2), 49-68. doi:10.4995/wpom.v11i2.14776
Activating Innovative Teaching Methods and Assessment Tools: A Case Study on Developing Collaborative and Participative Teamwork Skills
Keywords: Self-assessment, teamwork skills, participative learning, student motivation, innovative assessment.
This case study piloted innovative teaching methods and assessment tools to foster collaborative and participative teamwork skills among students. Highly interactive workshops were implemented, enabling students to practice teamwork through group activities. The SINCOE@self tool was used for self-diagnosis and data collection, while the Belbin roles served as a reference for assessing team dynamics. Students’ perceptions of SINCOE@self were compared to the Belbin method, contributing to the psychometric validation of the SINCOE@ tool. Group products were evaluated using the triple diamond rubric, considering team competencies and roles. Frequent feedback and final grades were based on these activities. This approach aimed to create an engaging atmosphere for collaborative learning and continuous improvement. Self and peer assessments revealed innovative behaviors, competency priorities, and role dynamics within teams, providing insights for enhancing participative management approaches. Findings from this case study can inform the improvement of teamwork training and efficient assessment methods in educational settings.
Recommendations: To design team activities that align with real-world challenges or projects. Rotate team compositions to expose students to diverse working styles and assign specific roles or competencies for intentional development. Provide clear guidelines and rubrics, encouraging self and peer evaluation throughout the process. Give frequent feedback on team dynamics, roles, and competencies, facilitating reflective discussions after team activities for deeper learning. Use icebreaker activities to create an inclusive environment for collaboration and evaluate both the collaborative process and the final product.
More information: https://sincoe.blogs.upv.es/archives/category/resourcetype/pilots/pilotextended
Enhancing Team Competencies: A Case Study on Motivating Students, Peer Assessment with Sincoe@, and Mapping Team Roles to Innovative Outcome. Extended description
Objectives:
This pilot focuses on three aspects of the SINCOE project:
- Activating learning and teaching methods to involve and motivate students
- Efficient assessment methods and tools to involve and motivate students
- Test the Self and Peer assessment tool SINCOE@ with students
In this pilot we want to:
- Check if the “talent selection dynamic” allows for the display of innovative behaviors (and which priorities of the dimensions emerge in each group and what relationship it has with the profiles of each person in the group (if they value what they have most).
- Test the sincoe@ self and peer, and see what utility the students give it. Have data for the psychometric validation of the instrument. Check alternative methodologies to assess in self and peer.
- Compare sincoe@ results versus Belbin as the gold standard.
- Compare the results of each group in the VSM task, based on team composition of personal competencies (sincoe@) and roles (Belbin).
- Check different models to evaluate and give feedback.
- Check that I can do it in groups with 40 students.
Methods:
Workshop sessions during classroom and lab classes
Environment:
Course Title: High-Performance Teams for Continuous Improvement.
This is a mandatory subject in the 4th year of the Industrial Organization Engineering degree program. It has 57 Bachelor students enrolled. The course offers 4 ECTS and is taught in-person. It includes one 3-hour session per week for 12 weeks and three 3-hour laboratory practices. Each class session is attended by between 35 and 47 students.
The course covers both theoretical and practical aspects of groups in organizations, with a special focus on developing skills and abilities for effective leadership and participation in these groups. Enrolled students will learn to identify problems/opportunities and transform them into improvement projects. They will learn the most common team management tools used in manufacturing/service environments and will be able to apply the principles of lean manufacturing, including team and materials management.
The course aims to provide an approach that enables the application of teamwork techniques within the philosophy of lean production and continuous improvement, using tools studied throughout the degree (leveling, standardization, process improvement, etc.).
Upon successful completion of the course, enrolled students should be able to:
- Operate, maintain, and improve organizations, production systems, services, and processes to enhance the competitiveness in the current environment and apply quality principles and methods.
- Be prepared to work in a team in a multilingual and multidisciplinary environment.
- Use modern engineering techniques, skills, and tools necessary for professional practice.
- Have knowledge to define the potential of industrial companies or organizations and apply it to meet the needs of potential customers.
- Solve problems with initiative and an entrepreneurial spirit, decision-making, creativity, critical reasoning, and communicate and transmit knowledge, skills, and abilities in their field.
Role:
The course was taught by three instructors. Two of the instructors shared the organization of the classroom dynamics, with each handling half. One of them was responsible for the theoretical aspects of Lean concepts and tools, creating video resources, and half of the cases/problems to be used in class. The other was responsible for developing the other half of the cases/problems, organizing half of the classroom sessions, and providing observations on transversal competencies and giving feedback/feedforward on the platform. During the classroom sessions, both professors contributed by providing counterpoints to each other, or adding comments, explanations, or feedback on aspects of Lean, continuous improvement, and/or the use of teams in organizations they had collaborated with. The third instructor was in charge of the laboratory practices.
Motivation:
To engage and motivate students, test efficient assessment tools, and analyze team performance based on personal competencies and roles, and assessing large groups effectively.
Assessment:
To assess how students are able to function effectively in a team whose members together provide leadership and create a collaborative and inclusive environment in the organization; coordination of work and identify roles and skills to operate in multidisciplinary teams with different professional profiles; Collaborate proactively in the development of the work, establishing goals and meeting objectives, as well as contributing to the search for solutions to challenges or projects, demonstrating empathy and assertiveness when sharing ideas, reflections and arguments within collaborative work, we will use the Sincoe@ an the Diagnosis of teamwork roles based on Belbin.
Enhancing Team Competencies: A Case Study on Motivating Students, Peer Assessment with Sincoe@, and Mapping Team Roles to Innovative Outcome
Keywords: Active learning, Sincoe@ self-peer assessment, team role dynamics, innovative behavior, engineering education.
The motivation behind this initiative was to engage and motivate students, test efficient assessment tools, and analyze team performance based on personal competencies and roles. Through classroom workshops, the implementation of the Sincoe@ tool, and the use of the Belbin model, the study compared results across groups and evaluated different feedback models. Ultimately, it gained insights into activating learning, utilizing self-peer assessment, mapping team roles to innovative outcomes, and assessing large groups effectively.
Recommendations: To provide clear instructions, facilitating open communication, and ensuring a supportive learning environment. Continuously monitoring group dynamics, role assignments, and individual contributions can help identify areas for improvement. Leveraging diverse assessment models and techniques caters to different learning styles and promotes a holistic evaluation process.
Apply SINCOE@ Assessment Tool as a feedback tool for student project-based learning
Keywords: ASSESSMENT, innovation competence (critical thinking, creativity, initiative, teamwork, networking), project-based learning, online, external supervisor, motivation, feedback, complimentary evaluation
This experience aimed to use the SINCOE@ Assessment tool as a feedback tool for student groups solving a specific problem. The project owner met the student groups face-to-face only at the beginning and end of the course. Otherwise, the guidance took place in remote meetings. Since the project owner was unable to monitor the students’ work based on non-online meetings, it felt challenging to give feedback at first. The assessment tool helped to articulate and concretise student groups’ work and accomplishments by describing their critical thinking, initiative, creativity, teamwork, and networking skills by tying examples to projects. The feedback was a good addition to the numerical grade the teacher gave.
Recommendation: 1) Go through the assessment tool items. 2) Choose from there the items that best came up in the outputs or activities of the student project, e.g. 1-3 items per dimension. 3) To articulate and concretize feedback about claims to the project.
More information:
https://sincoe.blogs.upv.es/archives/category/resourcetype/pilots/pilotextended
Critical Thinking. Easy exercise
Why
Critical thinking hinges on the kinds of questions we ask. If you just give an answer when asked, it means you’re just repeating what you know without much thought. But if you respond to a question by asking more questions, it shows you’re really thinking it through. This approach means you’re not just taking information at face value; you’re digging deeper, challenging assumptions, and exploring the topic more thoroughly. It’s a clear sign of engaging with the material on a deeper level.
How
- Pair your students up
- Take a topic your class is working on and give each group 2 minutes to write down 20 questions about that topic.
- Give them 10 minutes to sort and organize their questions into 3 groups.
- Ask them to answer their questions.
- Ask them to organize their answers into a presentation.
Source Frank Marsh (August 22, 2013)
Peer assessment as a pedagogical activity
A structured approach to incorporate peer feedback and evaluation in the learning process
Peer assessment specifically focused on innovation competencies helps students understand and evaluate the creative, critical thinking, initiative, teamwork, and networking aspects of their colleagues’ work. This process enhances both the assessor’s and the assessee’s understanding of innovation in engineering practice.
Setting Up the Framework
Structure the assessment around the five key innovation competencies:
Creativity Assessment Examples:
- Evaluate how peers generate alternative solutions to engineering problems
- Assess the originality of proposed technical solutions
- Review the creative use of available resources
- Evaluate adaptation of existing technologies for new purposes
Critical Thinking Assessment Examples:
- Analyze how peers evaluate advantages and disadvantages of different solutions
- Assess their approach to risk analysis in innovative proposals
- Review their use of evidence-based decision making
- Evaluate sustainability considerations in their solutions
Initiative Assessment Examples:
- Evaluate how peers move from idea to action
- Assess their approach to testing and implementing new ideas
- Review their ability to influence others to support innovative solutions
- Evaluate their proactiveness in problem-solving
Teamwork Assessment Examples:
- Assess their effectiveness in collaborative innovation processes
- Evaluate their contribution to team brainstorming sessions
- Review their ability to build on others’ ideas
- Assess their role in team conflict resolution
Networking Assessment Examples:
- Evaluate their ability to bring external perspectives into the team
- Assess their effectiveness in multidisciplinary collaboration
- Review their information sharing with stakeholders
- Evaluate their ability to build professional relationships
Implementation Strategies
- Innovation Project Reviews
Have students evaluate their peers’ innovation process using structured rubrics. For example, in a sustainable engineering project:
- Assess the novelty of the proposed solution
- Evaluate the systematic approach to problem-solving
- Review the effectiveness of external collaboration
- Assess the practical implementation strategy
- Innovation Portfolio Assessment
Students review each other’s innovation portfolios, evaluating:
- Documentation of creative process
- Evidence of critical analysis
- Examples of initiative taken
- Demonstration of teamwork
- Network building efforts
- Innovation Challenge Evaluations
During innovation challenges, peers assess:
- Problem reframing abilities
- Ideation techniques used
- Prototype development approach
- Stakeholder engagement strategies
- Implementation planning
Digital Tools for Innovation Assessment
Utilize specialized tools for innovation competence assessment:
- Digital innovation journals
- Online collaboration platforms
- Innovation process documentation tools
- Feedback collection systems
Quality Assurance in Innovation Assessment
Ensure effective peer assessment through:
- Training in innovation competence recognition
- Standardized innovation assessment rubrics
- Regular calibration sessions
- Feedback validation processes
Learning Outcomes for Innovation
This approach helps students develop:
- Better understanding of innovation processes
- Ability to recognize innovative thinking
- Skills in evaluating creative solutions
- Appreciation of systematic innovation
- Understanding of innovation team dynamics
Professional Practice Integration
Connect to industry innovation practices by:
- Using real-world innovation challenges
- Incorporating industry feedback methods
- Following professional innovation frameworks
- Focusing on implementable solutions
This structured approach to peer assessment of innovation competencies helps engineering students develop both the ability to innovate and the capacity to recognize and evaluate innovation in others’ work.
Persona

How to empathize with your students?
To discover the needs of students through a deep understanding of their interests and concerns requires empathizing with them in order to gain insights that guide the design of the learning experience. Persona tool has been widely used in the field of marketing and, more recently, in education, as it facilitates understanding how users think, their desires, and habits.
The persona represented through the tool is a fictional character that describes the demographic characteristics and defines the personality of a group of users. Maria is one of the characters who was characterized as a result of various interviews with postgraduate students interested in training in: Design Thinking focused on Innovation for the Healthcare. She represents a group of students who share common characteristics.
Let’s innovate in the classroom!
https://www.teachersguild.org
Student Journey

How to enhance the student experience?
The “journey map” is a graphic visualization tool for mapping the user experience of a product or service. It has a matrix structure where horizontally, it defines a timeline of the service process, and vertically, it gathers insights aligned with user actions: touchpoints, emotions, and pains. The bottom row serves as a space for collective construction of improvement opportunities in the user experience, considering the cause of the pains to mitigate them and understanding the reasons for joys to enhance them.
In this case, the student’s experience has been mapped before, during, and after the pilot as a way to identify resources, timelines, needs, and more for pilot planning. I hope this tool helps you have a systemic view of the course from the student’s perspective.
https://servicedesigntools.org/tools/journey-map
https://www.ideou.com/blogs/inspiration/designing-a-journey-map-consider-these-tips
Asynchronous remote teaching
Each participant connects to the digital resources or devices when they select, without expecting to receive an immediate response or observe activity from others.
Examples of remote asynchronous teaching include accessing pre-recorded lectures or instructional videos that can be viewed at any time; engaging in online discussion forums where participants post and respond to messages at their own convenience; submitting assignments electronically without real-time interaction; and accessing learning materials and resources through online platforms or learning management systems that can be accessed at any time. In this teaching mode, participants can engage with the materials and activities according to their own schedule and pace.
Synchronous remote teaching
All participants are simultaneously connected to digital resources or devices, allowing each individual to observe the actions of others in real-time as they are being performed (or with a minimal delay of only a few seconds).
Examples of synchronous remote teaching include live online classes where students and instructors interact in real-time through video conferencing platforms; virtual lectures where participants can ask questions and receive immediate responses, and collaborative activities where students work together on shared digital documents or platforms while being able to see each other’s progress in real-time.
Face-to-face teaching (in-person)
A meeting in the learning process with more than two people, all present physically and in a synchronous format.
This can occur, for example, in a classroom where the teacher and the students are all in the same physical space and communicate in real-time. It can also include individual or group tutorials where participants gather in person to discuss and collaborate. In this modality, interaction occurs in person, allowing for direct communication and observing gestures and facial expressions (nonverbal communication) that enhance the learning experience.
Context definition tab
Please describe the environment where the learning experience takes place.
- Capstone Courses and Projects
- Collaborative Assignments and Projects
- Common Intellectual Experiences
- Diversity/Global Learning
- ePortfolios
- First-Year Seminars and Experiences
- Learning Communities
- Service Learning, Community-Based Learning
- Undergraduate Research
- Writing-Intensive Courses
Ice-breakers for on-line class
Virtual Ice-Breakers for Online/hybrid Classes
- “Three Things About Me” (Two Truths and a Lie)
Each person shares three facts about themselves. Two are true, one is made up. Others must guess which one is the lie. - “What’s Near You?”
Ask your students to quickly find an object in their surroundings that has special meaning or tells a story. Then, have them show it on camera and share why it’s important or fun. - “Collaborative Story”
Start by telling a short initial sentence (“Once there was a cat that…”) and ask each student to add one sentence to continue the story. At the end, read the complete story, which usually turns out creative and funny. - “Emoji of the Day”
Ask each person to choose an emoji that describes their mood or how they’re feeling that day.
Helps break the tension and identify if someone needs extra support. - “Virtual Tour of My Space”
Participants can briefly show their study or work corner (without invading their privacy).
Helps people get to know each other better and build trust through their surroundings. - “Mini Team Trivia”
Prepare simple questions (general knowledge, music, movies…) and divide them into teams in breakout rooms. Then, return to the main room and share answers. - “Favorite Photo”
Ask participants to screen-share a photo that represents a special moment for them (could be a trip, hobby, family, pets…). - “Creative Challenge with Objects”
Give a time limit (for example, 1 minute) for each student to find two objects in their home that, together, form something funny or represent a scene. Upon return, everyone shows their “invention” and explains what it represents. - “The Indiscreet Microphone”
Choose a curious or fun question (“If you were an ice cream flavor, which would you be and why?”).
Each person takes turns answering quickly. - “Today’s Goal”
Start the session by asking each participant what their goal or expectation is for the class, or something they hope to achieve that day. At the end of the session, everyone can share whether they achieved their goal or not. - “Camera On-Off Challenge”
Start with everyone turning their cameras off (including those in the physical classroom). Then, ask participants to turn their cameras on based on specific conditions:
-
- Those who like soccer
- Those who went to the movies last week
- Those who watched a TV series episode this week
- Those who only watched one episode should keep their cameras on
Hybrid teaching environment (hybrid)
Some participants, either faculty or groups of students, are physically present in a face-to-face setting, while other participants are simultaneously engaged in synchronous remote teaching. This means some class attendants are in person, while others are remotely in real-time.
Examples of simultaneous remote and in-person teaching (hybrid) can include a classroom setting where some students attend the class physically, and others join remotely via video conferencing; a seminar where a few participants are physically present, while others connect remotely to participate in discussions and activities; or a workshop where the instructor delivers the session in person while remote participants follow along through live streaming and interact through virtual platforms.
In this teaching mode, the in-person and remote participants are simultaneously engaged in the same learning experience, albeit through different modalities. It allows flexibility and inclusiveness, accommodating participants who cannot attend in person while maintaining real-time interaction and collaboration.
What is Innovation Competence?
The ability to create, introduce, adapt, and/or apply a beneficial novelty in any part of an organization. That is to say, being able to introduce something new (an idea, a method or process to do something, or a device, or an invention) or the useful improvement of something that already exists and adds value to people/organizations and society/planet. In the search for adding value, the innovation process starts with the proposal and generation of new ideas and ends with using the results.

References
Cheng, C. Y., & Chang, P. Y. (2012). Implementation of the Lean Six Sigma framework in non-profit organisations: A case study. Total Quality Management & Business Excellence, 23, 431-447.
Clune, S. J., & Lockrey, S. (2014). Developing environmental sustainability strategies, the Double Diamond method of LCA and design thinking: a case study from aged care. Journal of Cleaner Production, 85, 67-82.
Design Council. (2007). Eleven lessons. A study of the design process. British Design Council.
Marin-Garcia, J. A., & Alfalla-Luque, R. (2021). Teaching experiences based on action research: a guide to publishing in scientific journals. WPOM-Working Papers on Operations Management, 12(1), 42-50. https://doi.org/10.4995/wpom.7243
Marin-Garcia, J. A., Garcia-Sabater, J. J., Garcia-Sabater, J. P., & Maheut, J. (2020). Protocol: Triple Diamond method for problem solving and design thinking. Rubric validation. WPOM-Working Papers on Operations Management, 11(2), 49-68. https://doi.org/10.4995/wpom.v11i2.14776
Scholtes, P. R., Joiner, B. L., & Streibel, B. J. (2003). The team handbook. Oriel.
Suarez-Barraza, M. F., & Rodriguez-Gonzalez, F. G. (2015). Bringing Kaizen to the classroom: lessons learned in an Operations Management course. Total Quality Management & Business Excellence, 26(9-10), 1002-1016.
Tapping, D. (2008). The Simply Lean Pocket Guide. Making Great Organizations Better Through PLAN-DO-CHECK-ACT (PDCA) Kaizen Activities. MCS Media, Inc.
Tschimmel, K. (2012). Design Thinking as an effective Toolkit for Innovation. Proceedings of the XXIII ISPIM Conference: Action for Innovation: Innovating from Experience, Barcelona.