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Innovation competence memory game
This online memory game is designed to teach innovation competencies. In the game, players must match cards containing innovation competencies with their corresponding descriptions. When a correct match is made between a competency and its description, the cards turn grey. The game was developed as part of the Erasmus+ funded SINCOE project with the aim […]
Group work self-evaluation assignmentÂ
What The statements below describe various innovation competencies that are useful both in studies and in working life. Go through the statements and think about how the innovation-promoting abilities described in the statements have come to the fore in your group work for the course. Do you yourself see a connection with innovation activities more […]
Using Sincoe@ Assessment Tool and persona canvas in tutoring
WHAT This is a brief instruction, how to enrich tutoring by Sincoe@ Assessment Tool and persona canvas. WHY Using innovation competences self-assessment and persona canvas combined may help in communication with student by focusing in separated areas (competences, interests, personality qualities etc.) instead of one big formless mass of things from different levels in life. […]
Creating Student Personas for designing better courses for different students
This is a brief instruction on how to use student personas to make sure that your courses and teaching are in parallel with your different students. WHAT Personas is a method that is used in service design for designing better services for the users, people. Basically, in the same way, personas can be used as […]
Student role cards
Here are brief instructions for the teacher using the student role cards: What: The student role cards exercise involves assigning specific roles to students within a group project. Each role has distinct responsibilities that contribute to the overall success of the project. Why: This exercise helps students develop innovation competencies such as critical thinking, initiative, […]
Critical Thinking. Easy exercise
Why Critical thinking hinges on the kinds of questions we ask. If you just give an answer when asked, it means you’re just repeating what you know without much thought. But if you respond to a question by asking more questions, it shows you’re really thinking it through. This approach means you’re not just taking […]
Persona
How to empathize with your students? To discover the needs of students through a deep understanding of their interests and concerns requires empathizing with them in order to gain insights that guide the design of the learning experience. Persona tool has been widely used in the field of marketing and, more recently, in education, as […]
Student Journey
How to enhance the student experience? The “journey map” is a graphic visualization tool for mapping the user experience of a product or service. It has a matrix structure where horizontally, it defines a timeline of the service process, and vertically, it gathers insights aligned with user actions: touchpoints, emotions, and pains. The bottom row […]
Ice-breakers for on-line class
Virtual Ice-Breakers for Online/hybrid Classes “Three Things About Me” (Two Truths and a Lie) Each person shares three facts about themselves. Two are true, one is made up. Others must guess which one is the lie. “What’s Near You?” Ask your students to quickly find an object in their surroundings that has special meaning or […]




